Hi, I'm
Featured Projects

abyss_run
Fast-paced vertical 2D platformer with a 60-second timer to escape an abyss shaft, built with custom grappling hook physics.
2D RPG
Unity 2D RPG in active development featuring turn-based combat, character state machines, and skill progression.

freqchat
Real-time frequency-based chat application built with Spring Boot, WebSocket, and Redis pub/sub for messaging across 87–108 MHz channels.

multi_game_arcade
Mobile arcade application built with Flutter featuring classic mini-games like Tetris and 2048, using Firebase Auth and Realtime Database for global leaderboards.

JustDrive Vehicle Mechanics
Raycast-based wheel physics simulation in Unity with differential transmission and suspension dynamics.
Modular Skill & Stat System
Data-driven skill framework using C# ScriptableObjects to create abilities and status effects without repetitive boilerplate code.

Compression-Aware Enhancement
Image processing pipeline in Python that brightens low-light photos without amplifying JPEG compression artifacts.
About Me

Computer Engineering student with a solid foundation in software development, focused on building user-centric applications. I enjoy exploring modern technologies and continuously adapting my skills to industry trends. My main goal is to solve complex problems and create impactful web and game experiences.
Skills
Software Engineering
Game Development
Databases & Backend
Let's Connect
I'm actively seeking opportunities in software and game development. Let's discuss how my technical expertise can contribute to your team.